vulkan: Push the correct matrix when drawing
authorBenjamin Otte <otte@redhat.com>
Fri, 9 Dec 2016 04:53:04 +0000 (05:53 +0100)
committerBenjamin Otte <otte@redhat.com>
Fri, 9 Dec 2016 17:35:52 +0000 (18:35 +0100)
commitcf470f31ca5562413502201381f2dfee48ddec71
treef12b5349fdbbe40fb874b62870992e142f283e9e
parent93448b8c7e76979cc26e0f804a783494cb637ca6
vulkan: Push the correct matrix when drawing

Instead of pushing the root matrix, push the world matrix for the
current node. That way, the bounds we emit as vertices are actually
properly transformed.
gsk/gskvulkanrender.c
gsk/gskvulkanrenderpass.c
gsk/gskvulkanrenderpassprivate.h